<Feat Id="969" Name="Sunlit Strike" Type="General">
  <description>Your melee blows deal extra damage to creatures sensitive to light, making you adept at hunting foul monsters of the night.</description>
  <prerequisites>Arcane Strike, able to prepare or cast sunlight.</prerequisites>
  <prerequisite_feats>Arcane Strike</prerequisite_feats>
  <benefit>Whenever you successfully hit an enemy that is vulnerable to light (such as by the light blindness, light sensitivity, or sunlight powerlessness universal monster rules) with a melee weapon youve imbued with your Arcane Strike feat, you deal an additional 1d6 points of damage to the target of your attack. The struck creature must also succeed at a Fortitude saving throw (DC 10 + your character level + your Strength modifier) or become staggered for 1 round.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Blood Of Angels</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>